Simple Calendar: Great for time keeping, a calendar and reminders. That said, in most cases I suspect you're only going to see this used as part of Long Jump to extend by 5 feet. For 2e. Source Core Rulebook pg. Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). Creatures and objects of different sizes occupy different amounts of space. When every individual action counts, you enter the encounter mode of play. You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. Pf2e centers around a pretty tight balence core. . It's good fun. That gives us +23 before adding Ability Score and any other bonuses from items or spells. Your legs surge with strength, ready to leap high and far. Skills are a collection of capabilities which represent a character’s training, practice, and experience with a related set of tasks. If the target fails this Will save, the geas lasts up to 1 week. If you didn’t Stride at least 10 feet, you automatically fail your check. I feel like I lack tools outside of encounters. You take a careful, short jump. 264 4. 0. Your character attempts to jump an unusually long distance or pull off a stunt midjump. Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment). General Skill. View Cart; Help; Pathfinder . Dwarves max out around 350, Elves about 600, Gnomes are (technically) immortal but typically max out around 400 or so. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. I absolutely adore the system! Coming from almost 7 years DMing 5e, PF2E is a breath of fresh air. Sign In; Cart . Go to the items tab in the right side bar and click new Item and select Effect. The Leap basic action is used for High Jump and Long Jump. 499 4. Let's call this the jumping rule. Long Jump requires a 10ft running start and an athletics check equal to the distance you. Is there a similar "design guideline. Leap and long jump are both in the rules. Either way, each foot you clear on the jump costs a foot of movement. You can roll an Acrobatics check instead of an Athletics check when making a High Jump or Long Jump. View all figurehead. Conditions. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. The GM determines the item randomly. When you make a standing long jump, you can leap only half that distance. The men’s event has seen some long-standing world records by US jumpers. 0. A bit of imagination here goes a long way - a Kineticist should be different, but it should rely more. Source Core Rulebook pg. 0 You're lying on the ground. 1. As someone who made the jump to pf2e from 5e i think that 2e is great for people who want a more advanced system for their gaming. Unless the monk is moving under reach, no. 0. General Skill. General Skill. app. Step of the Wind: Standing 14, 10+ movement 28. Looks to me like 15 feet, counting a Wall Jump. I created a (now well out of date) explanation of the modules I use and why. ago. Attempt an Athletics check against the target's Fortitude DC. You can use High Jump and Long Jump as a single action instead of 2 actions. 9 Bulk. boosts though, unless I'm missing something. If you fail to hold your breath, you begin to drown. Search or jump to. While you have this condition, you are unconscious . So i get with a long jump you can set the DC to allow yourself to jump up to double your speed. You take a careful, short jump. If you use the CLI tool with a config, then you would (staying with our. Combat in Pf2e usually takes a bit longer than in 5e. Pathfinders options are not just individually small, but they don't allow you to work outside the "normal" rules of the game. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). I have to assume that this is intended. Having to have two hands for a reach weapon is the standard, its apart of the core design paizo made an active decision to follow. A High Jump is normally 5 feet on a DC 30 check, or 8 feet on a crit. If this is a newcomer to the game, remember to be welcoming and kind. My least-favorite part of PF2E's new systems is bulk. They might say, "Wow, that was cool, take 50 xp!" And at level 1, that's great! But it won't be long until that 50 xp is in the same bracket as 0 xp. Player Builds. See Falling for the basic rules for falling. You gain a +10-foot status bonus to your Speed. Your dying condition increases. Usually, downtime is a few minutes at the start of a session or a break between major chapters of an adventure. No - groveling is antithetical to panache. Best. -1 for dazzled, -2 for entangled, -4 prone, -2 shakened, -4 squeezing through a space. " Long Jump: "You Stride, then make a horizontal Leap and attempt an. Prerequisite(s) trained in Athletics. #189, new favorites feature, theme adjustment, spell tables, and more! r/Pathfinder2e • Mummy's Mask Conversion to PF2e; including loot, monsters, traps, and more! (Complete). Can I break up my movement so that I take a Leap action in the middle of a Stride action?This video is sponsored by the Battlezoo line of Pathfinder-compatib. A player wanted to jump from a roof to the ground 10 feet below. High Jump and Long Jump include a Stride as part of the 2 actions spent. Monks can go super saiyan, their hair burst into flame, they can fly and shoot lasers and shit. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact. And finally thanks to Powerful Leap, you can add 5 feet to the distance. It seems to me that the Jump spell, being magic and more specific than the "normal" jump rules, would be an exception to the hard limit on Movement. When you long jump, you jump 3 times the distance set by the DC. It would seem that, taken together, you could use one action to jump ten feet. This has a nasty tendency to result in the "15 minute adventuring day" though, where players rest far. A level 1 character in 5e can probably still hit a level 20 character on somewhere between a 17 to 20 on a d20. Long Jump >> You Stride, and if you move at least 10 feet, roll an Athletics check in an attempt to Leap horizontally in the same direction. Sand in one case, and a large poofy pad in the other. Requirements You have at least one free hand or have your target grappled or restrained. The downside is that they start playing back in 2019 with the Pathfinder 2 Playtest, where some rules are a bit different. . Fulfilling one or both of the above criteria but waiting for existing 5E games to finish before jumping. These are the common ones that can happen spontaneously in combat. But your math re: Long Jumps is accurate. So without any feats you can jump upwards a maximum of 8 feet. ’. The rates in Table 9–2 assume traveling over flat and clear terrain at a determined pace, but one that’s not exhausting. Coincidentally, I've also been playing Baldur's Gate 3 for the last couple months. Flying Kick is a 2 action activity that includes two "subordinate actions", a leap/high jump/long jump and then a strike. In Pathfinder 2e, if you want to be a melee damage dealer who can pretty much ignore Strength to focus on finesse, there is one best option: the nimble, back. • 7 mo. You lengthen your stride beyond what should be possible. The Monk is most easily compared to the Fighter. 2. Action economy. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. 502 4. edu, andJohn Zumerchik, editor,Encyclopedia of Sports Science, 50 Park Terrace East, #6E, New York, NY 10034 T he long jump is one. If you spend another action, you increase that maximum distance to 185 feet which lets you fully benefit from the tripled distance of cloud jump. Hey PF2e guys! I'm a long time forever GM for a crowd of casual players, and a constant Play-by-Post player/GM with a long history with PF1e, Shadowrun, and many other systems. The Leap basic action is used for High Jump and Long Jump. Leap allows you to jump 3 feet upwards or 5 feet horizontally. Bob Beamon flew out to a world record 8. " If you want to move through an unwilling creature’s space, you can Tumble Through that creature’s space using Acrobatics. Strength of Thousands is probably second because it is. I propose that to jump onto another creature (preferably from a ledge), you have to make a ranged touch attack, and then an acrobatics check to confirm that you actually manage to jump the distance to your target, if any. . General. The DC of the check is equal to 5 plus the total distance in feet you’re attempting to move during your Leap (so Leaping 20 feet would require a DC 25 check). 20 damage. Meaning when he uses Sudden Leap he can High Jump up to 70 ft (double the Speed), and DC is 70, or he can attempt to High Jump 30ft, which gives him 65% chance to do so. The sizes and the spaces they each take up on a grid are listed in Table 9–1: Size and Reach (page 474). Landing exactly on a creature after a long fall is almost impossible. Grapple [one-action] Attack. The only thing that happened here is the adventure designer wanting to include an climbing obstacle (a cliff), wanted it to be doable by level 1 Athletics. If the character has Prepared spellcasting, the player may choose a spell slot to expend to gain extra charges equal to the level of the spell slot. Bulk. Trying to jump into PF2E and it's kind of overwhelming. Stance: You enter the stance of a crane, holding your arms in an imitation of a crane’s wings and using flowing, defensive motions. Where the Fighter is the master of arms and armor, the Monk is the master fighting unarmed and unarmored. Almost all interior fights will be within 60ft. While its the same to add the PF2e CRB to your current FGU, all that rule content is already free and community added in Foundry. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. 0. However, you maximum long jump distance is 80+25=105 feet. Take the action economy for instance. In 5e, your actions don't have to be tied to exact points in time. Bug: Long jump description hasn't been updated yet · Issue #11705 · foundryvtt/pf2e · GitHub. It's worded as such: Your unparalleled athletic skill allows you to jump impossible distances. If you want to Long Jump 35 feet, then you need to make a DC 35 check. Characters alone are all Feats. 90m in the rarefied air of Mexico City at the 1968. 2. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. 0. While there's no explicit "short rest" in PF2e, taking 10 minutes to refocus and Treat Wounds is the system equivalent. Improve this answer. 0. Spending time on watch also interrupts sleep, so a. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. Action economy. I like PF2e; I love Paizo. r/Pathfinder2e • Is PF2e too hard, or am I dumb? r/Pathfinder2e • 5e master trying to jump. First is the extension of Long Jump and High Jump. In-universe, three out of the six common ancestries (Dwarf, Gnome, and Elf) can live for 300+ years. More importantly, this is a game where your character’s choices determine how the story unfolds. Source Core Rulebook pg. This is a more versatile way of handling inline rolls. ) and do a high jump off of it to make up those extra 2 feet for impressive landing. For Uncommon ancestries, Leshies are technically immortal. ATHLETICS SKILL ACTION. It is an event in which the nat-ural ability of the athlete plays a large role and technique is of secondary importance. No touch armor class (Magic just bounces off armor now) Flat footed is only a -2 and so many things grant this bonus, but it doesn't stack, it becomes pretty much useless for more than one player to use it. View all blighted boons. 1 person marked this as a favorite. At level 20, Pathfinder 2 characters are epic as fuck, but so are their adversaries. 464 4. . You are normally required use that Stride to move at least 10 feet, or else the check is automatically a failure. Learn how to use Athletics to perform deeds of physical prowess, such as Climb, Swim, Force Open, and High Jump. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. So without any feats you can jump upwards a maximum of 8 feet. Paizo started embracing 5e adventures, porting them into 5e format to ease the transition into Pf2e, creating even more content. Critical Success The creature takes no damage. PWL does not change the to-hit chance between PCs and enemies of the same level. If your aim is to move as far as possible and. You’re a fierce combatant renowned for martial arts skills and combat stances that grant you unique fighting moves. Backpack Catapult, Barricade Buster, Composite Longbow, Longbow, Phalanx Piercer, Shobhad Longrifle. You enter the stance of a dragon and make powerful leg strikes like a lashing dragon’s tail. While you take these actions, time pauses. Getting into Pathfinder has just made me sad. Background. Just look at 5e and difference between, say, the Nature or War Cleric from the PHB and the Twilight or Peace Cleric from Tasha’s. If you’re adjacent to a wall. If you mean "should I use the leap action when my player wants to leap, or the long jump action when they want to jump farther?" then my answer is "yes, definitely. on a critical success. The distance you normally cover with a jump is tripled. Your movements become clumsy and inexact. Prerequisite(s) Acrobat Dedication. That being said, pf2e is (by default) a slower leveling system relative to 5e, but not by a gigantic margin. Also, see. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. Otoh fistful of flowers gives you a bunch of level 3 leshies to play as and shows off really cute and whimsical writing. Identify and recognize spell. If you take any damage from a fall, you’re knocked prone when you land. Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration. The "catch" is that some people don't like the added complexity of the game. Powerful Leap Feat 2. The Athletics skill offers Long Jump and High Jump activities, which each cost 2 actions and can be taken by any creature, and allow you to move a greater distance based on how high your check result is. I and my entire group started the transfer to PF2e from 5e about a couple of weeks ago. For. 6 combat is an extremely low amount of combats, but for your type of game (or any game really imo) I would suggest milestone leveling. You must end your turn on solid ground, or you fall. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. 0. Flying Kick distance moved = Stride + horizontal leap. If you didn’t Stride at least 10 feet, you automatically fail your check. I take Cloud Jump as two abilities. Pathbuilder app is amazing for help in character building. We went from 5E to PF2e recently, had the first PF2 session last weekend. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Search code, repositories, users, issues, pull requests. You gain a +10-foot status bonus to your Speed. Find out the requirements, effects, and bonuses for each action, as well as the distance and speed of the Leap basic action. You also need to invest a bunch of Skill Increases and Skill Feats in order to be able to jump high enough to go more than even 5 feet upward. 0. Moving around in exploration and downtime modes is relatively fluid and free form. Quick jump lets you spend one fewer. If they rest without any shelter or comfort, you might reduce this healing by half (to a minimum of 1 HP). Druid: Close enough to the PF1e Version. You gain a +3 item bonus to attack rolls. Quick Jump Feat 1. " For this you choose or can let them choose which enemy to use for dc. All-together, the result is being able to Long Jump. At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance. Jesse Owens jumped 8. Medicine is really good. So a DC20 athletics check could jump you 25 feet. When you high jump, you follow the rules of long jump without tripling the distance. At level 1, it’s basically just if you have 18 dex (which every dex based martial has). 0a. If you didn’t Stride at least 10 feet, you automatically fail your check. My least-favorite part of PF2E's new systems is bulk. It's not really clear though. Monk Stance. ABP and PWL are two separate things. A possible way to get both intimidation factor and alchemical tricks without archetyping into fighter and alchemy could possibly be to take hobgoblin as your ancestry and choose Alchemical Scholar at first giving you some formulae. You have to step up onto something 2 feet off of the ground (table, chair, barrel, rock, etc. Climbing normally takes 2 hands, so jumping can save you like 2 actions of sheathing your weapon and shield. In this case, Track is a single action and doesn’t have the exploration trait, but. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. I have to assume that this is intended. In PF2e system mastery comes from playing the game, i. Quick Jump distance moded = horizontal leap. I haven't seen this kind of weird rules discrepancy between sources for pf2e before. High Jump modifies the Leap action, so the base jump height is 3 feet. Glossary. And it takes around 1 hour per 4 rounds of fight. Depending on how the GM tracks movement, you move in feet or miles based on your character’s Speed with the relevant movement type. For example, if you are using a shortbow, your attacks take no penalty against a target up to 60 feet away, a –2 penalty if a target is over 60 and up to 120 feet away, a –4 if a target is over 120 and up to 180 feet away, and so on, up to a maximum distance of 360 feet. Wiki. The Leap basic action is used for High Jump and Long Jump. Your legs surge with strength, ready to leap high and far. It should take 12. If they spend significantly longer in bed rest. Duration 1 minute. People come to pf2e talking about getting rules wrong still after 6 months. The character struggles to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. TL:DR: to get the "PF2e experience" ¿should i stick to RAW when it comes to actions and skill actions? Depends on what you mean. Vastly increased height. You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. Think one per hour. You enter the stance of a dragon and make powerful leg strikes like a lashing dragon’s tail. Encounter Mode. The Monk is 30 feet from the gorge. , so picking a gakgung over a shortbow is sacrificing the damage for no reason. It takes around 8 severe or 12 moderate encounters to level up, and the players should also be recieving accomplishment xp for various things, so honestly about 8-10 encounters should level you up. Search code, repositories, users, issues, pull requests. I couldn't find anything about jumping down, so to speed up the game we just ruled it as working like a high jump. and at 18 or above, ability boosts only raise it by one so you can't hit above 22 naturally, afaik. PF2e Rules - Basic and Specialty Basic Actions Basic Actions Aid (Reaction). 4: Use the "DC+10 = crit" rules. Enfeebled. not on the way up but yes on the way down, 3. Crane Stance reduces the DC of High/Long jump by 5, and allows you to move an additional 5ft horizontally or 2ft vertically when you leap. upgrade strength to use morph pre 3 lvl. Dragon Stance [one-action] Feat 1. 500 4. Even when players like the combat encounters in the long run they will miss the other aspects of the game. Shadowborn. Prerequisites trained in Athletics. Additionally, for 1 minute, the major blast boots. Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September. Feats like Sudden Leap let melee martials attack any enemy they can jump to; the jump spell, and later Cloud Jump, can make 30' vertical leap-attacks entirely reasonable. Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration becomes 1. High Jump and Long Jump are Athletic skill checks that reference or modify the 'Leap basic action', dependent on success or failure, and take an additional Action to perform. My group in particular has converted in part because of issues with Dnd. How do you use Acrobatics to reduce fall damage in Pathfinder 2nd edition?For more information see the following:Falling Damage: 21; Fort + 15, Ref + 12, Will + 8; +1 status to all saves vs. As of Secrets of Magic, it is possible for a level 20 character to move 765 feet in a single turn. If you focus on a character description opposed to a class description it goes really smooth. So the answer is 3 feet. Another creature tries to push or pull them underwater or otherwise interfere with their swimming. Source Core Rulebook pg. Your legs surge with strength, ready to leap high and far. You can get some pretty silly jump heights with powerful leap + dancing leaf or raging athlete, letting you clear fences, jump onto low roofs etc. 545 4. Prerequisite(s) master in Athletics You can use your momentum from a jump to propel yourself off a wall. Specific Magic items, the Shield Bash weapon/maneuver and all the items that have been flagged by the PF2e Companion Compedia module are exceptions to this feature. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap if your Speed is. Teleport yourself and any items you're wearing and holding from your current space to a clear space you can see that's in dim light or darkness and within range. Requirements You are in a square that contains a narrow surface, uneven ground, or another similar feature. Leap lets you take a careful, short jump. 0. smol- foundry: Makes the UI more compact in some areas, well worth it. Pity that most games have ended long before level 11! Campaigns that go on for years are not really that common, basically. As others have said, mechabically may be better to use tumble through if they have good actobatics, otherwise High jump, which gives you fairly little height honestly, requiring a crit (an athletics roll of 40) to get 5 feet high and 10 feet across to vlear a medium creature. I had some questions for y'all: Our DM gave us gold to purchase items for level 15 character progression. Each full 24-hour period a character spends resting during downtime allows them to recover double what they would for an 8-hour rest (as listed on page 499). Abomination Vaults seem the most popular as it is 1-10 and set in one location. Wolf, Crane, Dragon, Rain of Embers, Jellyfish → If you stop being unarmored you end the stance. "Tall" and "long" refer to body types, not not different types of reach or whatever. Clumsy always includes a value. Long jump maximum distance is increased by 5 feet total, and the DC would be effectively 5 lower. The level of an affliction is the level of the monster, hazard, or item causing the affliction or, in the. If you get a 10 minute rest between each one, that means they can cast a single spell for 4 encounters, a single focus spell for four encounters, and then they have cantrips for the rest of the day. This is negated by Quick Jump, but that leaves the other benefit: 2. This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. 2. High Jump says to do a normal Leap on a failure, and to increase maximum distance to 8 ft. Leap, high jump and long jump. Fighter: Close enough to the PF1e Version, and given the mechanical differences is arguably better. If the trigger occurs before the start of your. You determine how far you're wanting to leap and that is the DC. Players learning pf2e are usually unsure just what they can do in combat besides the basics. Skill UsesLike you, I was a long time 5e player and DM (6 years or so), and my group and I made the switch to PF2E in November. So a normal high jump is 3 ft vertically and 5 ft horizontally. Tumbling Strike [one-action] Feat 8. Star. Our table either uses 5e terminology (short rest/long rest) or a modified version of PF2e terminology (rest/camp). Gotta Go Fast: The Fastest Possible PF2e Build. Hey folks, long time D&D GM here and I've recently started reading the PF2e core rules in interest of running the system. Long Jump: A long jump is a horizontal jump, made across a gap like a chasm or stream. When asking for a list of actions, the answers they find are often too narrow or too broad. General: Skill: general. Powerful Leap: High/Long Jump explicitly include Leap as part of it. This is exemplified by the fact that two of the greatest long jumpers in history, Jesse Owens and While in Crane Stance, reduce the DC for High Jump and Long Jump by 5, and when you Leap, you can move an additional 5 feet horizontally or 2 feet vertically. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite. 40 Allied Drive Dedham, MA 02026 781-251-3535 (office) joint surfaces. 5e mostly uses long and short rests for healing. High Jump and Long Jump include a Stride as part of the 2 actions spent. This is what the PHB says about the Height associated with a long jump. Encounter type. 32. Alright let's get to it, it's just a bind for long jumps aka crouch and jump at the same time, which gives you an additional 1 unit jump height. WANT TO SKIP AHEAD?00:00 Introduction00:25 Attack of Opportunity01:38 Requirement #1: Melee Reach. Basic/default is Leap, with 3ft vertical and 10/15ft horizontal. For example, the 35-40 feet they travels on a long jump (with all the relevant skills) let them move 7-8 squares with an action. Maybe a level a session or a time jump between each short. What i say "good design". You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. Your movements become clumsy and inexact. If you’re adjacent to a wall at the end of a jump (whether performing a High Jump, Long Jump, or Leap), you don’t fall as long as your next action is another jump. Nope, we don't have anything like that. 0 If you need to provide food and shelter, you can use the Subsist downtime activity. When you High Jump, use the calculation for a Long Jump but don’t triple the distance. 467 4. 1 person marked this as a favorite. The spells that can be cast from a staff are listed. This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule. Depends on the jump being attempted, but let's do a few scenarios - note that grapples are available in all of these, assuming the character can actually reach the target, and further note that for a high-jump, every foot of elevation is a +4 or +8 to the DC so the length of the weapon in use may make a considerable difference, and reaching high enough to. Start at level 1, I compare a level 1 pf2e character to a level 3 5e character as far as complexity goes. Sign In; Cart . If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). I'm playing a monk with the Crane. This is what the PHB says about the Height associated with a long jump. When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. Furthermore, since your previous jump gives you momentum, you can use High Jump or Long. You unparalleled athletic skill allows you to jump impossible distances. High jump fail = 5 feet vert (you leap normally, which is 5 feet). The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Realistically, if your bones, tendons and muscles are strong enough to propel you to X feet in the air, they are definetely strong enough to absorb the shock of falling from X. You can't ever have above an 18 at character creation regardless of rolling vs. Sever encounters its almost guaranteed. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap if your Speed is. Thanks for the help!. 0. 1. Take the sudden leap out of it and use skill feats Quick Jump and Wall Jump. Overall I like new reach weapons (and reprints of older ones) but I can't shake the feeling we are pretty much getting the same stuff but slightly. You can’t Leap farther than your Speed. Is Weak? Is Elite? Is Simple? Yet another encounter calculator for Pathfinder 2nd edition. Yes - as long as it is written convincingly. Spell 1.